HOME

GAMES & SUCH

WARFIGHTER SERIES

THE NEXT WARS

WORLD OF ESAENE

STRIKE FORCE

BONUS CONTENT

GAME SUPPORT

DOWNLOADS

FUTURE PROJECTS

CONSIMWORLD BOARD

THE BAYONET CLAN

ABOUT US

CONVENTIONS

PRESS ROOM

NEWS ARCHIVE

CONTACT US

LINKS WE DIG

QUICK LINKS

ESAENE DESIGN DIARY

MILITARY ACRONYMS

PARTNERS

GROGNEWS

S2Company.com


GenCon 2006

 

Pre-Show

We are going to be at GenCon. David from Matrix Games made us an offer we couldn't refuse, and we'll be working out of the Matrix Games booth. They have graciously agreed to host us for the weekend and we weren't going to turn that down.

Stay tuned for some big announcements from BayonetGames at GenCon!

 

The Exhibit Hall Floor

It's definitely bigger than Origins, but not necessarily in all the 'right' ways. First of all, they put hte art show inside the exhibit hall instead of across the hall. Second, they had a gift shop and a bunch of concessions inside the hall. Third, they had a "VIP" reception area where they had celebrities signing autographs. "Celebrity" in this case being very loosely applied: Kevin Sorbo and Richard Hatch, and even Jamie Bamber you could call celebrities. The "Juggies" from "The Man Show"... not so much. So once you winnowed out the "non-exhibitor" space, you accounted for a lot of the bigger area.

The other thing that filled up the exhibit hall were a lot of non-came-company booths. There were people there selling a lot of accessories, like card binders and map holders and dice. GenCon had a lot more CCG retail booths, with 20-year-old kids buying and selling cards, than Origins did, despite (as near as I could tell) an equal number of CCG players running around. I guess the WotC "halo" effect had something to do with it.

Finally, WotC and FFG, who had "zero" and "tiny" presences, respectively, at Origins, had huge setups at GenCon that would've easily dwarfed any setup at Origins, had they brought their same rigs to Columbus. While you expect WotC to be big at GenCon, I was surprised at how big FFG's setup was.

We were down in the 1900 block, sharing space with David's merry band of Matrix folks, plus Armchair General magazine, plus The Wargamer staff, plus the Western Civilization software development team working on some of Matrix's games. We had a lot of folks in 2 booths. We were also right next to Crazy Egor's, which is a very dangerous place to put a bunch of hardcore wargamers for 4 days.

 

The Peeps

Game conventions are fun because you get to, well, play a lot of neat games. In addition to a few playtest runs of Card Wars, we also showed off The Investigation Engine to some people who gave us great feedback. We also playtested SlugFest's new Kung-Fu Fighting expansion, as well as the team rules. Both were fun, but the team game went over 90 minutes and we finally threw in the towel rather than keep playing.

Fun folks to hang out with: The Wargamer staff, the SlugFest staff, Mishler from F+W Pubs, Bob from Judges' Guild, Brian from Cheese Weasel, and the guys hocking "Battlestations".

One big disappointment compared to Origins, though. At Origins, there's a big "family reunion" atmosphere, especially among the board game crowd. Maybe it's because it's the first big convention of the season. Everyone spends pre-show dealer-room time hanging out and BSing with each other. When dealers have time before the gates open to get our booths set up, we'll check out each other's stuff and trade war stories and business ideas, among other things.

At GenCon, though, many of the dealers (admittedly, different people than at Origins) gave you about 30 seconds of conversation for them to decide if you were going to be a plus or minus on their cash flow. And if it wasn't immediately obvious how you were going to be a plus, they tried to end the conversation very quickly. It's unfortunate, but it was definitely there - especially among the CCG folks and the video game folks. We're all busy before the show opens, guys. But that doesn't mean we can't take time to hang out and chill a bit with the other people behind the scenes. You never know when you'll need each other.

 

Brant, Brian, and Sean's Unofficial Guide to Babes at Game Conventions

  • If she's cute, she's taken.
  • If she's hot, she's taken, and there's a waiting list.
  • If she's cute and well-dressed, she's taken... and she works there.
  • If she's cute and in costume, she's taken - probably by the guy next to her in costume.
  • If she's into anime, she's taken... by someone else into anime.
  • If she's wearing a "volunteer" shirt, she's taken... by the boyfriend who talked her into volunteering so she could understand what his hobby was all about.
  • If she's not particularly cute, she's probably still taken.
  • If she's got a hump on her back and one leg amputated at the knee... there's some guy there with a fetish for such things, and she's taken.

Copyright 2003-2011 BayonetGames * For information, contact webmaster-AT-BayonetGames.com
Last overhauled 1 December 2011