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ORIGINS 2006

 

 

 

Day 1

Of course we got there at the last minute - if you wait 'til the last minute, things only take a minute! We got our butts in gear and set up, across from Decision and between Armchair General and Matrix. Of course, we're also right between the bathrooms...

What's great are the fans who came to see us early in the show who knew we were rolling out a new game, and were specifically looking for Maneuver Warrior. It's always gratifying to have people look forward to your next release.

Our team spent a lot of time running hither and yon playing with their new toys and checking out all the company booths. Some of the cool ones that caught our eyes: Fantasy Flight's Warrior Knights; Artesia; and Quest Cards (I think it's from Key20, but I'm not sure).

There also seem to be a lot of clothing stores this year.

 

Day 2

One of the coolest things about a big con like Origins is that you meet some great people. So far, we've been hanging out with Jim and David and the Matrix Games gang, as well as Mark Walker, the designer of Lock'n'Load (published by Matrix). We've met up with Doctor Sinister and the Armchair General crowd. Ty from Decision Games came over and said 'hi' when the show started, having seen the article about W101:MTC in National Defense Magazine. Ferkin from Columbia is here again, but he's down the aisle from us, and we haven't had much opportunity to swap outlandish tales like we did last year. Liz Fulda from Avalanche is chilling at their booth, and Brennan from IPR was in a 4-hour game of Artesia with Chris. Joe from Rowland Printing (the folks that do our game counters) stopped in Friday to see how we were doing.

Along the way, we've filmed a digital interview for a new feature The Wargamer is trying out, and we've learned a whole bunch of cool new games. We're collecting new toys like crazy, and met a lot of great folks who've stopped by to see who we are and what we do.

Oh, and we're losing our voices in the process...

 

Day 3

Saturday is usually a zoo, but this year it seemed pretty relaxed. One big bummer: we're the first wargame booth you hit, since people come in and turn right and start circling the building. And no one wants to start dropping cash at the first booth they hit. Plus we're pretty far from the historical demo tables, so it's tough to set up over there.

On the plus side, we've made some great connections that may start to lead to some very interesting possibilities for the company very soon. I can't start talking details, because they still need to be worked out, but they might mean some real distribution for us. For a company that (so far) has been mostly web-based, that's a good thing.

We had an interesting parade go by today... first, a girl with her elf ears strolled by. Moments later, another girl with bunny ears and a furry fox tail hanging out of her skirt. That got us to thinking: what kind of ears would an Elven Playboy bunny have? We started asking around, and the best answer came from Matt Ragsdale: "Perky."

Oh, and Matt has this incredibly pimped-out blue velvet dinner jacket that looks like it was bought from a rummage sale hosted by Doc Severeson's band after they quit The Tonight Show.

 

Day 4

The get out of town day. Unfortunately, that included a bunch of the Bayonet staffers, who had to hit the road. We actually had a pretty good day, with several of the Jody Harmon prints moving that day. It wasn't the best show in the world, but we had a great time, made some good friends, and played a lot of games. Start getting ready now for next year!

 

 

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