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The Warfighter System

WHAT'S NEW?
So Brant has been working on some different stuff to get the Warfighter franchise moving forward again. Look for new standardized mapsheets with the hit tables, terrain info, and a turn record track, in a standard size, with all the new games. The entire series is getting a standardized map art look and feel, too. It's amazing what you can do with all those free hours sitting around a military exercise waiting for things to break! Hahahaha :)
The Mechanics of Warfighter 101
The Warfighter series of games use a basic mechanic for resolving combat. Each unit has a firepower rating, which indicates the number of dice rolled when firing. Hits are scored by rolling even numbers; 6s count double. The attacker tallies the total number of hits, and subtracts the defender's armor. This number (usually between -4 and +4) is then referenced on the hit table for the result of the attack.
Attackers can use three different kinds of attacks: direct fire (ranged weapons), assault combat (same hex combat, close assault), and indirect fire (artillery & mortars). Each of these has its own line on the hit table.
Although combat needs to be resolved sequentially (otherwise, it's a lot of dice in one hand), all effects are administered simultaneously, so units killed this turn still get their final shot.
Warfighter 101: Asian Thunder
The Iranian push toward the Azeri capital of Baku has to go thru the border city of Salyan. As the Azeris and Iranians battle it out, the Russians and Americans both make cameos. Lots of open tank country surrounding a city that hugs a river, and makes for some challenging maneuver
Warfighter 101: The Guards
Features new rules for civilians, a British infantry battalion, government militia that plays on both sides, and 4 geomorphic maps. Includes 4 maps, 3 scenarios, and the new rules for civilians, as well as the 2d edition standard rules for the entire W101 line, and 2 blank OPORDs for you to construct your own missions.
Warfighter 101: Movement to Contact
The first game in the Warfighter 101 series! A US battalion takes on the OPFOR at Fort Irwin, California. Great training for soldiers and wargamers alike. Read more.
The Warfighter System of Games
The Warfighter Series is a played on maps with 1 hex = 1000m. Pieces are platoons/sections, with some single command vehicles. The innovative ZOC system allows players to establish fires while movement is taking place. Combat is resolved using one of three different tables, depending on weapons systems. Game turns represent 10-15 minutes.

Games typically last 60-90 minutes for Warfighter 101 series games, and a bit longer for full Warfighter series games.

 

Links & Downloads

download: Battle charts for the guards

download: Battle charts for Movement to Contact

download: Tabletop Reference Card

Download: the guide to OPORDs

Download: the Warfighter 101 Rules errata

View: the frontal armor arc for unit facing

Link: designer's notes at Wargamer.com

Link: National Defense Magazine (dec 2005)

Link: review at Wargamer.com

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Last overhauled 1 December 2011